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The Toy Man® News & Views
Product Reviews / Evaluation Report Summaries (ERS)

Induction Certificate Number:   74020090720-286
Induction Date:   July 20, 2009
Product:   Jishaku
MSRP:   $19.95 USD
Company URL:  http://www.playjishaku.com
Rating: 

Jishaku

by:  Rev. James G.W. Fisher - Product Evaluation Specialist
     
Evaluation Report Summary (ERS) Date:  07/20/2009

Jishaku™ is a patent-pending, portable strategy game like chess or checkers that can be played anywhere – the kitchen or the beach. But unlike chess, there is an element of surprise when the magnets jump out of position, without warning. There is no predicting what will happen from one moment to the next when playing Jishaku.




Product Type Release Year Primary Usage Target Age / Max. Weight Target Gender
Games - Strategy 2009 Consumer/Education 8-90 Female/Male


Evaluation Report Summary (ERS)
Category Rating Scores

Category rating scores are based on scale from 1 to 5. Rating score must be 3 or higher to pass in each evaluation category.


Critical Skills Development Educational Value FunFactor™ Innovation Level Marketability Visual Appeal
5 3 5 5 5 5

Final product / service rating is averaged from the sum total of ALL applicable evaluation category scores. Only scores of "3" or higher are published.

There are a total of 357 evaluation categories which are used in our evaluation process.
(NOTE: Not all categories are applicable to any one product or online service.)

Only 6 of the evaluation category rating scores for this New Inductee's evaluation are featured for public view.


image of factory with ecological leaves symbol. Trade Industry Sales Types
Industry Memberships

Wholesale Retail Reseller Online 

 

 


Safety Guidelines Symbol ImageSafety / Quality Classifications
 
CE MarkedUL ApprovedJPMA Certified
(Not Applicable)
ASTM Complianteco-Friendlyeco-Conscious



CPSIATÜVEU
Independent Lab Tested  Independent Lab Name 
  (Unconfirmed)Intertek
LeadSafe™ - Surface Coatings/PaintLeadSafe™ - Content / SubstratesPhthalatesSafe
  
BPASafeSoluble Heavy MetalsMechanical/Physical
Flammability - Solids/TextilesLabeling of Hazardous Art MaterialsiWatchDog™ Approved
(Complies with ICCS™ Certification Standards)



UPC Code / ISBN#Manufacturer SKUAge Grading
 



Manufactured InSafety Hazard/Warnings
U.S.A.Not for children ages 7 and under due to choking hazard. All applicable magnet warnings provided.

 

Introducing Jishaku™

Jishaku™ is a patent-pending, strategy game like chess or checkers except that it has an additional feature that takes it one step further, and it can be played virtually anywhere. Now that may not push your WOW! button yet, but unlike chess, there is an element of surprise when the magnets of the game jump out of position, without warning! You can rest assured of one thing for sure with Jishaku™. First comes the element of surprise, and then plenty of laughs are to follow as two or more players try to beat force fields with strategic thinking and with careful and precise handling of the game’s magnetic stones. The hilarious unpredictability of the game adds an entirely new dimension to play. The amazing aspect of the game is it's ability to bring families and generations together, revitalizing family game nights once again!



A More Detailed Look At Jishaku™

"Jishaku" is the Japanese word for magnet. The game "Jishaku", uses finely polished hematite magnets for playing pieces. There are a number of variations in the playing of the game which adds even greater intrigue and assurance of repetitive game play. While alternating turns with your opponent(s), the goal of the game is to place magnets onto the game base - without letting any magnets connect. Now don't think that this task is an easy one, because it's as though the game pieces have a mind of their own.

If any magnets connect on your turn, you must collect those magnets and add them to your pile. The first person to run out of magnets wins. Now the game may still seem simple, but there is a twist. Because all magnets have North and South poles, including the Jishaku magnets, and considering the fact that the playing pieces aren't
marked, you have no idea of the orientation of the magnet's poles. So as you carefully place your magnet in a hole you can feel the tug of other magnets all around the board. This is where the more skilled players learn to use magnetic force in their favor, repelling the magnets closest to them without forcing them into other magnets. Strategy takes on a whole new meaning in game play.

An Added Edge On Checkers and Chess

There is no question about it - Jishaku has an edge on checkers and chess like never imagined. With both checkers and chess, there is a high probability that people will learn the majority of moves and counter-moves to win a game. checkers and chess both have a logical progression of probabilities in sequence of moves. This is not the same with Jishaku. Due to the fact of the magnetic poles with each game piece, there is no absolute method of planning a strategy that will work every time. The odds of playing the same game twice are literally next to none. This ensures a much higher level of repetitive play with Jishaku, well beyond that of checkers and chess.


Definitive Evaluation of Jishaku

Jishaku is to say the very least, a unique game which sets it apart from most others with its magnetic attraction. Considering that very fact, we decided to call upon the services of a well known doctor who has published several books, well known for his studies and accomplishments in homeopathic medicine, as our first product evaluator. This doctor brought some amazing information to light in reference to the game which we are sure our readers will find of keen interest.

Doctor of Chiropractic Services / Homeopathic Treatment Specialist

"This game was well beyond the level of what I was expecting during my initial visual impression. I had assumed it to be just another hopeful imitation with yet another variation on a design which was previously developed. After careful evaluation and study, I concluded that this game is a serious potential rival to the current strategy games available in the retail market when looking at it from a game play perspective."

"From the medical perspective of the game, Jishaku delivers a natural positive effect that may not even have been intended at the time of its inception. Our blood system has iron within the blood. When the blood is exposed to a magnetic field of the proper type, the exposure stimulates the blood system and encourages a greater level of healing. I use this type of therapy in my own practice today. To help you understand the full value of the these hematite stones, I will provide a brief definition for you which you can share with your readers should you decide to do so.

Hematite is an iron oxide, metallic, opaque stone which is generally found in iron-mining areas. These are a few Hematite varieties, such as iron luster, red iron ore, red ironstone and red glass head. Color varies from black, black-gray, to brown-red. It is believed that Hematite gathers and calms natural energies and ensures the wearer alertness, vivacity, and success in litigation. Many of the attorneys I work with from time to time tell me that the hematite stones are an absolute must when they are in court.

Although the level of magnetism from the Hematite magnets is of minimal effect upon the human body during game play, it undoubtedly will have a positive cumulative effect to an extent. Take this fact into consideration, merge it with the action of the game play, and a compelling argument can be formulated. This argument would be founded upon whether or not the Jishaku game does in fact also serve a homeopathic benefit as well as be a great strategy game."


Physical Therapist / Psychologist

"This game serves as a wonderful tool for general play while at the same time providing a strong contribution to a wide range of developmental skills with children. For adults, the game contributes to a refinement in their current mental and simple motor skills. What you have here is a game which requires a greater level of exercise of creative thinking and strategic planning. For some, the game play may sometimes become exasperating with the unexpected movements of the playing pieces. At the same time, it stirs their emotion, instinct, and self-esteem to face the challenge of the unexpected and beat it.

The design of this game is masterpiece of challenge. Having a play structure which is virtually never played the same way twice, it stimulates the desire to play the game with multiple repetitions. With each repetitive game, further refinement of skills is achieved with a productive end result while having fun simultaneously. With the excellent combination of color, shape, and challenge, this game is one which would be suitable for both the general retail market and at the same time, function well as an application for contemporary Special Educational Needs/Behavioral Disorders treatment.

A final point I will make in this report is my feedback after reviewing the videotapes of the consumer evaluation and the staff evaluation. I was literally enthralled with the response level of each individual while playing the game. No matter what the ethnic heritage, age, or financial standing of the players, they all demonstrated a quite aggressive level of response in reaction to the game play. This strong level of response validates my prior opinion of the positive impact on the players."



Consumers Put Jishaku To The Test

Consumers have no hesitation in telling you what they think of a product when given the opportunity, and it isn't always what you desire to hear. This being the case, performing random hands-on consumer evaluations of products really tells you a lot. These are the REAL opinions that let you know just how good a product really is and if need be, how to improve upon it.

In this evaluation segment, we visited a major mall in Las Vegas, NV. We brought Jishaku along with a variety of other new products for consumers to get an opportunity to get hands-on experience with. In our normal procedure of hands-on evaluation, we always videotape the evaluation by the consumers as well as capture candid shots of the evaluation participants playing with a game, toy, or wearing a product. To our surprise this time, all of the participants refused to allow any photos to be taken and wanted assurance that no one outside of our staff would be able to view our videotapes of their participation. This posed an unusual position for us that we had not encountered before, but we have to respect the wishes of our evaluation participants.

All of the products we brought for the hands-on evaluation received rave reviews from our participants, but Jishaku was over the top! Watching the people playing Jishaku was like watching a comedy show; plenty of laughs and even more unexpected moments! Never have we seen so many people having so much fun, again and again. A primary point of interest was that no participant played the game only once. As one of the evaluation participants stated to us, "This game reminds me of that Lay's potato chip commercial where it says, 'I'll bet you can't eat just one!' With this game, it should be, 'I'll bet you can't play it just once!' It's just too darned addictive!" That statement was soon to be a resounding statement of truth by everyone playing the game.

I personally asked a young lady to tell me what she found so she liked the best about Jishaku. Her reply was, "I am fascinated how those little stones keep moving when you least expect them to. You never know what to expect next!" It appears that virtually every person playing the game was of the same feeling, being drawn to play again and again. There was no question about Jishaku being the favorite product out of the entire group of products we brought for hands-on evaluation. The participants had so much to say about this game that many of them even wrote on the back of the form to include everything they wanted to express! Jishaku was a sure sell based on this portion of our evaluation.

A Breakdown Of The Featured Category Scores

While other organizations will define their ratings in a "blanket" method which simply defines each rating in an overall usage, we choose to take a different approach. Each individual rating that was assigned to this product, is based upon a combination of our evaluation guidelines and consumer hands-on evaluation feedback. The information below provides a brief explanation as to how that specific rating score was reached. The individual category ratings for this product are listed below.



CRITICAL SKILLS DEVELOPMENT: Rating Level 5 - When it comes to critical skills development, Jishaku proved itself more than qualified to receive recognition. The more kids and adults are playing the game, the greater the level of stimulation to their critical/cognitive skills and thinking processes.

Strategic thinking is synonymous with this game. Although critical skill development is already well established for the age group for which this game was designed, there is always a need for further stimulation and improvement. Jishaku is instrumental in helping players develop a far greater level of speed in analytical processes, stimulating motor & cognitive skills, improving thought process, and tactile touch recognition. Jishaku provides a substantial contribution to critical/cognitive skill development in children and helping adults knock the dust off their brain cells.



EDUCATIONAL VALUE: Rating Level 3 - The educational value for Jishaku was an average score of "3" in this category. Although Jishaku excels in most other evaluation category scores, when it comes to the educational value, it was difficult to determine any substantial contribution by this game to the educational realm for a child or adults. The scoring for the educational value was reached primarily from the contribution to strategic skill development and thought processes. Jishaku pulled an average score of "3" in this category.



FUNFACTOR™: Rating Level 5 - FunFactor™ was as simple as can be in determining with Jishaku. Every participant who played Jishaku, demonstrated that the level of FunFactor™ in this game was of the highest level in regard to FunFactor™. Combining the facts of every single participant demonstrating a very strong response level to the challenge of the game, our videotape evaluation, and the feedback in our product evaluation feedback forms, it was easy to establish that Jishaku scored the highest possible in this category. Jishaku pulled a perfect score in this category.



INNOVATION: Rating Level 5 - Jishaku was by far one of the most innovative ideas in game design we have seen to date. Using Hematite stones with their magnetic properties delivers a challenging game of strategy which delivers game play which is virtually never repeated. The combination of the game rules, game pieces, and overall concept of the game, truly defines what the word "innovation" is all about.



MARKETING VALUE: Rating Level 5 - The marketing value of Jishaku couldn't possibly have been any higher. It is a simple game that is popular, well designed, and has an excellent price point. The level of popularity was all too apparent from our video tapes, feedback forms, and our own visual impression. What you have here is a game which will be an easy sell; a most unique and innovative concept in game design which delivers a refreshing concept of game play which encourages repetitive play. Being so unique and capturing the attention of the players so overwhelmingly, Jishaku pulls a perfect score in this category.



VISUAL APPEAL: Rating Level 5 - When it comes to visual appeal, Jishaku pulled a perfect score in this category. From the striking colors of the game box to the colorful magnetic Hematite stones used as playing pieces, Jishaku pulled a perfect score in this category.






EVALUATION RESULTS - From evaluation for induction into "The Toy Man® News & Reviews"
       
    Overall Rating:   5
     
    Seal of Approval:  
     
    Recommends Award:  
       
       
    eco-Recognition™ Seal:  
     
    Award of Excellence:  
     
    eChoice™ Award:  
       
       
    S. T. E. M. Award:   
     
    Mom Approved Award:  
     
    Award of Recognition:™  
       



THE TOY MAN® SEAL OF APPROVAL

"The first and original Seal of Approval®...
designed for product recognition and validation."


Since 1971 The Toy Man® Seal of Approval has served as an emblem of professional recognition for a 
product or service having met the strict evaluation standards of The Toy Man® Product Guide. Since 1971, "The Toy Man® Seal of Approval" has served as an emblem and standard for professional recognition of a product or online service having met the globally recognized evaluation standards of The Toy Man® Product Guide.

This emblem was first established in 1971 by the International Parenting Institute™. It is modeled after the "Good Housekeeping Seal of Approval®", an emblem of recognition for products which meet the globally recognized high standards set forth by the Good Housekeeping Institute®.





THE TOY MAN® AWARDS

"These are globally recognized awards that are received by a limited few,
yet they provide the well earned recognition well beyond the average that is truly deserved!"

"The Toy Man® Award of Excellence" is awarded to inductees that have an overall Evaluation Category Rating Average, ECRA™, of [5] Stars. That is the highest level of rating available on a 1-5 scale evaluation model. The ECRA is based upon the overall average from all applicable evaluation categories"
PLEASE NOTE: There are a total of 357 evaluation categories with a minimum of 231 being applicable to any one product or online service in our evaluation process with 6 being featured in the Evaluation Report Summary, ERS.


The Toy Man® eChoice™ Award, by Rev. James
G.W. Fisher, (Chief editor and Product Evaluation Specialist of The Toy Man® Product Guide), and staff.  
These products have demonstrated that they possess the potential as well as high probability to be top sellers.
The Toy Man ®An image of the editorsChoice logo Award serves as an emblem of recognition for products & online services that contribute substantially to positive skill growth and/or productivity.

This distinguished award is exclusive as well as unique, with the editor's signature which represents a product being selected as an An image of the editorsChoice logo
PLEASE NOTE: The eChoice™ Award images which were used from 1971-1984, 1984-2007 and 2007-April 2010 have been retrired. Although the versions of the eChoice™ Award have been retired, they still remain valid.
 


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