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The Toy Man® News & Views
Product Reviews / Evaluation Report Summaries (ERS)

Induction Certificate Number:   74020131206-667
Induction Date:   December 06, 2013
Certificate License Status:   Active
Product:   Flip2BFit - Fitness In A Box
MSRP:   $34.95 USD
Company URL:  http://www.flip2bfit.com
Rating: 

Flip2BFit - Fitness In A Box

by:  Rev. James G.W. Fisher, M.S. -  Editor & Brand Development Expert
     
Evaluation Report Summary (ERS) Date:  12/13/2013

Flip2BFit® is this generation’s answer to Kids Fitness made Fun, innovatively incorporating yoga, cardio, stretching and strength to get everyone up, moving, jumping, laughing and just simply having FUN while exercising.  Play as individuals or groups no equipment or experience needed. Spin a wheel, pick a card, complete an exercise individually or as teams and strategically make your way to the finish line.

[ Please refer to A-2-Z Company Index for contact information.]




Product Type Release Year Primary Usage Target Age / Max. Weight Target Gender
Board Games - Family 2013 Consumer/Education Female/Male


Evaluation Report Summary (ERS) - Index



Evaluation Report Summary (ERS)
Category Rating Scores

Category rating scores are based on scale from 1 to 5. Rating score must be 3 or higher to pass in each evaluation category.


Educational Value Design Quality Simplicity Visual Appeal FunFactor Safety
4 5 5 4 5 5




Critical Evaluation Information

These icons represent important attributes with which this product / service is associated, contributes to, or encourages development of. Select any of the unique icons below to learn more about the specific attribute it represents.
                        





image of factory with ecological leaves symbol. Trade Industry Sales Types

Wholesale Retail Reseller Online 

 



Safety Guidelines Symbol ImageSafety / Quality Classifications
 
CE MarkedUL ApprovedJPMA Certified
(Not Applicable)
ASTM Complianteco-Friendlyeco-Conscious



CPSIATÜVEU
Independent Lab Tested  Independent Lab Name 

  Bureau Veritas
LeadSafe™ - Surface Coatings/PaintLeadSafe™ - Content / SubstratesPhthalatesSafe
  
BPASafeSoluble Heavy MetalsMechanical/Physical
(Not Applicable)
Flammability - Solids/TextilesLabeling of Hazardous Art MaterialsiWatchDog™ Approved
(Complies with ICCS™ Certification Standards)



UPC Code / ISBN#Manufacturer SKUAge Grading
794504053005 Labeled/Appropriate



Manufactured InSafety Hazard/Warnings
China

 


About Our New Inductee
A quick yet informative glance at what this New Inductee is all about.

There are so many educational games on the market, many of which are so well known and popular in use, yet just how educational are they truly?  Flip2BFit - Fitness in a Box, (Flip2BFit), provides the answer to that question while it has in a sense broken the mold in what is generally seen as "Educational Play" associated with board games played at public schools.

How would I define what Flip2BFit is all about?   I think the creator of the game said it so well herself.  "Flip2BFit - Fitness in a Box is the ONLY educational fitness board game in the market today. Opening young minds to the concepts of Yoga, Cardio, Stretching and Strength, through the simple concept of playing a board game. Through individual play, group play and competition, children develop leadership abilities, self-confidence, nutrition knowledge, physical agility as well as self-esteem."
Flip2BFit 

Game Board.
"So amazing how the kids were so eager to become actively participating with this game.  This is by far one of the best board games I have seen that is so well tailored for use in a classroom."


* A quote from a teacher from one of several public schools across the country, where we tested Flip2BFit in a classroom environment.

Flip2BFit really turns the tables on board games through repetitive Play, it instills, or literally programs players of all ages to think about the importance of being healthy and how to do so while having fun playing a board game! So simplistic yet so effective.  Who ever would have imagined what appears to be just another board game, turns out to have such an incredibly powerful and positive influence a person's lifestyle?

Flip2BFit is correlated to all US National
and State PE and Health Curriculums!

Good for 2 - 4 Players or Teams, Age 6+ recommended.

Included with your game box:

1 Game board / 120 Playing Cards
( Including 20 Fact / Fiction Nutrition Cards )
1 Spinning Wheel  / 4 Game Pawns / Game Directions

What you have seen so far is but a simple introduction, not even addressing home Play with Flip2BFit.  Let's move to the next section to get more info on the details of game Play and more.

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Additional Details and Perspectives
More than just a cursory glance with aspects of relative importance.

While I have already provided th basic outline of defining what Flip2BFit is all about, I wanted to bring some additional details to your attention that play an important part in understanding the full value of the game.  I will get to the more specific game details and perspectives further on in this section.

One of the scholars who evaluated Flip2BFit for us touched on a feature associated with Flip2BFit that the average consumer might never even be aware of.  It is the application of "transactional analysis", (a theory established by Dr. Eric Berne), and its influence with the game structure. 

Transactional Analysis is a social psychology and a method to improve communication. With Flip2BFit, the tasks from the turning of the cards serves as a soliciting agent. Performing the task associated with the card serves as a decision making process of accepting what has been solicited and once completed, a "transaction" has now occurred.
Image of young boys playing 

Flip2BFit at home.
"It was just so fab with my children playing a game together AND having fun rather than sitting in front of the TV with their xbox for hours on end. They even wanted me to join them playing the game! "


* A quote from a mom who was one of our home testers to see how Flip2BFit fits in the home environment.

Game Play with Flip2bFit couldn't possibly be easier! "Spin a wheel, pick a card, complete an exercise individually or as teams and strategically make your way to the finish line."  The game couldn't be any easier.

In more plain and simple English in describing what the game is about, one of our independent evaluators expressed it so well; "Flip2BFit merges education in the responsibility of good health and exercise with social interaction and competitive activity. This remains as one of the most prominent strengths of the game which makes it so applicable for use in an educational facility, not just the home environment."

ADDITIONAL DETAILS

- The game box is nothing spectacular when it comes to visual peal, yet still manages to draw the attention of consumers based upon our having the game box in public view for consumers at multiple brick and mortar retail stores

- The game box and contents is of average weight for a board game which helps in shipping costs and the footprint on a shelf is average

- Flip2BFit fits best in use at an educational facility, yet is a hybrid product that can be beneficial in both educational and home environment

- The response from teachers, students and consumers alike was well beyond our expectations.  Kids, teachers, and parents alike wanted to play the game more than just once in both our home testing for consumers and at all public school facilities where the game was tested for roughly 3 months, (more or less).
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Independent Evaluator Reports Icon Independent Evaluator Reports
Extensive independent study and analysis by credentialed scholars.
The information to follow is comprised of excerpts from inclusive detailed Evaluator Reports pertaining to this New Inductee. These reports have been prepared by credentialed scholars from their own extensive independent study and analysis.
* These excerpts have been posted verbatim, paraphrased, or a combination of both, in order to encapsulate the primary details conveyed in each of the evaluation reports in a brief summary form.

Professor of Psychology BA, MA, & Ph.D.
Educational Theory Specialist

"With this board game, recreational play is a default factor yet it holds so much more in its functional use and benefit. To fully understand the value and contribution it provides, it is vital to recognize that recreational play serves as a release mechanism; a release of physical/mental stress and contribution to many other needs of the body and mind. The Flip2BFit board game enables a player to gain that so essentially needed release while learning about health and fitness, resulting in personal betterment."

The board game is a bit of a marvel in relation to fitness, creative thinking development and sustaining a narrative that drives the Play forward repetitively. The stronger the urge to continue with more games played, the greater the level of understanding and influence in the further development of beneficial behavioral patterns.

Cooperative thinking and execution of athletic task based upon the action defined on each card
is the axis upon which each play of the game is hinged, thus there is extensive use of gross and fine motor skills throughout the game This is synchronously in occurrence while providing a significant contribution to educational development. These actions are congruent with each other while together affecting a vast variety of skills and senses within the body and mind."

Neuroscientist / Doctor of Behavioral Study, Ph.D.
Chief of Recreational Therapy and Behavioral Study

"Flip2BFit merges education in the responsibility of good health and exercise with social interaction and competitive activity. This remains as one of the prominent strengths of the game which makes it so applicable for use in an educational facility, not just the home environment."

"The reticular activation system of the brain stem is strongly stimulated from the activity involved with the activity and tasking of the board game. This results in nerve cell strengthening and greater psycho-social interaction in the game transactional analysis."

In a classroom environment, social, psychological, and biological forces of both the solicitor, (object or person serving as the catalyst to elicit a response), and the receptor, (the person/player influenced to choose action of response), are important. This is especially true in the Kinder-2nd grade levels due to the fact this is a period in which the foundation for a child’s self-recognition is more defined with progressive change in development. This experience carries a substantial influence to organic evolution, continuing with further advancement during adulthood."

"Flip2BFit is a board game that sustains a narrative in which it drives the Play forward repetitively. The stronger the urge to continue with more games played, the greater the level of education in reference to the intended topic of focus, with skill improvement and influence in the further development of healthy behavioral patterns."




* PLEASE NOTE: At the request of our independent evaluators their names are not disclosed to protect their personal and professional privacy. Their labors are provided at no charge to assist us in providing a well-balanced and accurate evaluation report summary, (ERS). All opinions and or statements from the independent evaluator(s) featured here do not represent the opinion of The Toy Man® Product Guide, any member or division of Epiphany Communications and the International Parenting Institute.



Consumer Hands-on Evaluation
Details about the experience at our consumer hands-on evaluation event.

Flip2BFit - Fitness In A Box stirred mixed emotions in our consumer hands-on evaluation. According to the information gathered from interviews and collected from our consumer feedback forms, everyone was not real enthusiastic at first glance about the idea of fitness and a board game being part of the same product. That thinking was quick to change.

Whether at our consumer hands-on evaluation events, in the public schools, where parents got a first hand look at Flip2BFit, or in the participating retail stores, when the experience was over, there was no question about the level of excitement and wonder about the Flip2BFit Board Game.
Image 

of young boys playing Flip2BFit at home.

"Oh my word!  That game just makes my tim,e with my grands so special, seeing them doing exercises and wanting to at that!"


* A quote from a grandmother of 3 kids participating in one of The Toy Man® News & Reviews consumer hands-on evaluations.
The consumers at all events had similar feedback about Flip2BFit as expected. I recall one of the mom's saying "Fitness In A Box...How delightful!"  Just as so many other parents and teachers who got hands-on experience with Flip2BFit - Fitness In A Box, they were "overjoyed" to have the opportunity to not only see the game in action but actually experience it no matter what their age.

After all videotapes, feedback forms, and personal notes were reviewed by our staff who conducted the events, it was clear to see that there was no question that Flip2BFit passed this segment of our evaluation process.
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EVALUATION RESULTS - From evaluation for induction into "The Toy Man® News & Reviews"
       
    Overall Rating:   5
     
    Seal of Approval:  
     
    Recommends Award:  
       
       
    eco-Recognition™ Seal:  
     
    Award of Excellence:  
     
    eChoice™ Award:  
       
       
    S. T. E. M. Award:   
     
    Mom Approved Award:  
     
    Award of Recognition:™  
       



THE TOY MAN® SEAL OF APPROVAL

"The first and original Seal of Approval®...
designed for product recognition and validation."


Since 1971 The Toy Man® Seal of Approval has served as an emblem of professional recognition for a 
product or service having met the strict evaluation standards of The Toy Man® Product Guide. Since 1971, "The Toy Man® Seal of Approval" has served as an emblem and standard for professional recognition of a product or online service having met the globally recognized evaluation standards of The Toy Man® Product Guide.

This emblem was first established in 1971 by the International Parenting Institute™. It is modeled after the "Good Housekeeping Seal of Approval®", an emblem of recognition for products which meet the globally recognized high standards set forth by the Good Housekeeping Institute®.





THE TOY MAN® ECO-RECOGNITION SEAL

"An emblem of the highest recognition...
for support of ecological concerns applied in full measure."

The Toy Man® eco-Recognition Seal™, by Rev. James
G.W. Fisher, (Chief editor and Product Evaluation Specialist of The Toy Man® Product Guide), and staff.  
These products have demonstrated that they possess the potential as well as high probability to be top sellers.
The Toy Man® eco-Recognition Seal™ embodies the highest recognition for products and services which provide a significant contribution to ecological concerns by one or more of the following;
- earthFriendly™ / Recycled / Recyclable materials are being used primarily or entirely in the manufacturing of the product.

- Product is or will soon be available exclusively or primarily online.


THE TOY MAN® AWARDS

"These are globally recognized awards that are received by a limited few,
yet they provide the well earned recognition well beyond the average that is truly deserved!"

"The Toy Man® Award of Excellence" is awarded to inductees that have an overall Evaluation Category Rating Average, ECRA™, of [5] Stars. That is the highest level of rating available on a 1-5 scale evaluation model. The ECRA is based upon the overall average from all applicable evaluation categories"
PLEASE NOTE: There are a total of 357 evaluation categories with a minimum of 231 being applicable to any one product or online service in our evaluation process with 6 being featured in the Evaluation Report Summary, ERS.


The Toy Man® eChoice™ Award, by Rev. James
G.W. Fisher, (Chief editor and Product Evaluation Specialist of The Toy Man® Product Guide), and staff.  
These products have demonstrated that they possess the potential as well as high probability to be top sellers.
The Toy Man ®An image of the editorsChoice logo Award serves as an emblem of recognition for products & online services that contribute substantially to positive skill growth and/or productivity.

This distinguished award is exclusive as well as unique, with the editor's signature which represents a product being selected as an An image of the editorsChoice logo
PLEASE NOTE: The eChoice™ Award images which were used from 1971-1984, 1984-2007 and 2007-April 2010 have been retrired. Although the versions of the eChoice™ Award have been retired, they still remain valid.
 


Since 1971 The Toy Man® Seal of Approval has served as an emblem of professional recognition for a 
product or service having met the strict evaluation standards of The Toy Man® Product Guide.
The Toy Man® S.T.E.M. Award - Science, Technology, Engineering, and Math (S.T.E.M.), play a vital role with innovative new ideas being transformed into a reality.  The Toy Man® S.T.E.M. Award has been created to give recognition to those that have held their course in completion of graduate studies with an end result of a valuable contribution to society and/or industry needs.


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